Powers

Powers are special items which can be acquired from defeating most Bosses. These can be used with the {Power 1}, {Power 2}, {Power 3} keys. Hawk gains an additional Power slot, which can be used with the {Power 4/Dracocharge} key.

Collecting a Power using one of the Power keys binds the new power to the corresponding slot, while using the {Interact} button to collect it will instead bind it to the leftmost slot which does not already have a power bound to it - if all three slots already have powers bound to them, the new power will be collected and stored in one of the 5 inactive reserve slots. The Player cannot carry more than 8 Powers at a time.

In the pause menu, the {Confirm} key can be used to move acquired powers into and out of the main Power slots, allowing players to utilize more than 3 Powers in a run. (Note: bringing up the pause menu does not pause the game in online co-op play, making power switching a potential liability in these conditions.)

Combat, utility and boss-weakness effects of powers are initially the only active effects. Juiced power effects, which often override some aspects of existing effects, are granted by the Owlhawk, the Wise set bonus.