Augments
- This page is for the regular upgrade items acquired during play. For the armor upgrades of a similar name, visit the Core Augments page.
Augments are special items which are acquired during play. They normally grant the player permanent passive bonuses, which last until the end of the player's current run. These items are not collected automatically - they require the player to press {Activate Thing} next to them to pick up.
Only Life Extender, Potato Battery, Strongarm Band, Reclaimed Spark and Ninja Sash are available at the outset in Reverent, Normal and Defiant runs - all other augments must first be unlocked with Soul Chips before they will appear in these kinds of runs. Once all augments have been unlocked, the player gains the option to temporarily re-lock augments at the Undeveloper for Soul Chips, preventing them from appearing at all in the next Reverent or Normal Run. (Due to the shared seed nature of challenge runs, all augments are always available while running Daily/Weekly (Hardcore) Challenges, Rush Jobs, and Seed Racer runs [?].)
Acquiring Augments[edit | edit source]
Augments can be acquired in the following ways:
- Rarely dropped from Wooden Chests and Steel Chests.
- Dropped from destroyed Bronze Chests and Boss Chests.
- Purchased from Shops using Nuts.
- Produced by Skittery Smugglers upon detonation (after collecting enough Nuts).
- Purchased from the Soul Shop in The Ark for a quantity of Soul Chips, before a run.
- Rarely dropped from Vitality Converters (Heart Containers only), Health Dispensers (Heart Containers only) and Energy Dispensers (Potato Batteries only) which are destroyed while Vendsmasher is active.
- Obtained from Dally during a Reverent or Normal run if the appropriate Permanent Upgrades have been purchased and are currently active
Regular Augments[edit | edit source]
Effect descriptions in (italics) are not told by the game. Information marked with a (???) symbol may not be accurate.
Name | Description | Effects | Cost to Unlock | Soul Shop Cost | Shop Cost | Additional Information |
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Max health +1. | +1 Maximum Health
|
Start | 6 | 12 | Can appear as an option for an end of level boss reward. |
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Max health +2. | +2 Maximum Health
|
5 | 12 | 25 | Appears as an end of level boss reward in Final Destination runs. |
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Max health +4! | +4 Maximum Health
|
18 | 22 | 45 | |
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Max health +1! Also, full health. | +1 Maximum Health
+[healed] Health |
20 | 12 | 25 | |
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Max energy +3! | +3 Maximum Energy
|
Start | 6 | 12 | Can appear as an option for an end of level boss reward.
Appears as an end of level boss reward in Final Destination runs. |
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Max energy +6! | +6 Maximum Energy
|
12 | 12 | 24 | |
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+1 Max HP, Max NRG, and Armor! | +1 Maximum Health
+1 Maximum Energy +1 Armor |
9 | 6 | 12 | |
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Grants speed, energy, and armor. | +3 Armor
+1 Maximum Energy +1 Run Speed |
13 | 10 | 20 | |
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Max HP +2! Max NRG +4! Also, full NRG. | +2 Maximum Health
+4 Maximum Energy +[charged] Energy |
13 | 20 | 40 | |
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Basic attacks deal slightly more damage. | +1 Attack Strength
|
Start | 5 | 10 | Can appear as an option for an end of level boss reward. |
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Basic attacks deal more damage. | +2 Attack Strength
|
3 | 10 | 20 | |
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Basic attacks deal *much* more damage. | +5 Attack Strength
|
20 | 25 | 50 | |
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+1 Attack Damage per level and also now. | +1 Attack Damage
|
18 | 18 | 30 | Also grants +1 Attack Strength every new level. |
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Attack Damage scales up with health! | +1 Attack Strength per 4 Health.
|
17 | 10 | 20 | |
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Powers deal slightly more damage. | +1 Power Strength
+1 Maximum Energy |
Start | 6 | 12 | Can appear as an option for an end of level boss reward. |
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Powers deal more damage. | +3 Power Strength
|
5 | 12 | 24 | |
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Powers deal massively more damage! | +6 Power Strength
|
22 | 22 | 45 | |
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+1 Power Damage per level (and now). | +1 Power Strength
|
15 | 12 | 25 | Also grants +1 Power Strength every new level. |
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+3 Power Damage. Let nuts fuel your rage. | Nut Reserve Active
+3 Power Strength |
25 | 12 | 25 | When out of energy, costs 2 Nuts per Power cast. Appears once per run. |
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Power damage scales up with Energy! | +1 Power Strength per 4 Energy
|
20 | 7 | 15 | |
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Repros deal 25% additional damage. | Friendship Up
|
24 | 12 | 25 | |
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Repros attack 25% faster. | They'll do what they must
|
27 | 27 | ??? | |
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Twinifies all future repros. | 35 | ??? | 35 | ||
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Increases your speed! Gotta go fast. | +2 Run Speed
|
Start | 6 | 12 | Can appear as an option for an end of level boss reward. |
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Increases speed by a lot! Gotta go REAL FAST. | +5 Run Speed
|
15 | 15 | 30 | |
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Boosts both jumping and plumbing abilities. | +4 Jump Height
|
10 | 10 | 20 | |
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Become slightly speedier. | +2 Run Speed
+1 Jump Height |
9 | 9 | 15 | |
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Complete dashes more quickly! | Dashes complete 40% quicker | 18 | 10 | 20 | Boosts both your dash and dash-jump speed by 25%. Does not increase the length of your dash. |
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Increases attack speed. | Attack Speed Up
|
11 | 12 | 25 | For ranged weapons other than the Scatterblast, increases max volley count by +2 instead of increasing rate of fire.
Also increases the rate of fire of Powers. |
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All attacks ignore walls and shields! | Wall Spook Active
|
10 | 17 | 35 | Works with Powers, too! Appears once per run. |
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Charging draws in pickups! | Charge Pull Active
|
5 | 5 | 10 | Appears once per run. |
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Slain enemies damage their neighbors! | Deconstructor Online
|
20 | ??? | 20 | If an enemy dies, they deal 12 damage to any enemy around them. Can cause chain reactions. Appears once per run. |
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Boosts health and attack damage; costs speed. | +2 Maximum Health +2 Attack Strength -2 Run Speed
|
6 | 15 | 30 | |
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Attack damage up! Power damage down. | +2 Maximum Health +2 Attack Strength -2 Maximum Energy
-2 Power Strength |
8 | 10 | 20 | |
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Gain damage and squishiness! | -2 Maximum Health +2 Attack Strength
+2 Power Strength |
11 | 6 | 12 | |
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Trades attack damage for NRG, HP and power damage. | +2 Maximum Health +2 Maximum Energy +2 Power Strength -2 Attack Strength
|
10 | 15 | 30 | |
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Trades NRG for HP and Power Damage. | +1 Maximum Health +4 Power Strength -4 Maximum Energy
|
24 | 10 | 15 | |
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Trades Power damage for energy! | +12 Maximum Energy -5 Power Damage
|
15 | ??? | 15 | |
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Become fast and durable as the wind. | -2 Maximum Health +4 Run Speed
+4 Jump Height |
14 | 10 | 20 | |
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Increases Mobility! Reduces Damage! | +4 Run Speed +4 Jump Height -1 Power Strength
-2 Attack Strength |
22 | 7 | 15 | |
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Cling to walls! [Up to cling] | Wallcling Active
|
10 | 5 | 10 | |
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All stats up! | +1 Maximum Health
+1 Maximum Energy +1 Power Strength +1 Attack Strength +1 Run Speed +1 Jump Height |
8 | 12 | 25 | |
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All stats WAY up! | +3 Maximum Health
+3 Maximum Energy +3 Power Strength +3 Attack Strength +3 Run Speed +3 Jump Height |
20 | 30 | 60 | |
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Cores from different sets boost stats! | Fashionable Boldness Up
|
7 | 15 | 30 | Increases ATK, PWR, Run Speed, and Jump Height for having Core Augs of different sets. +1 for 2 sets, +2 for 3 and +4 for 4 sets. Appears once per run. |
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Set requirements reduced by one piece. | Patchwork online
|
40 | 30 | 60 | Core Augment set bonuses will now be granted when the user only has 3 pieces of a set. Does not stack with the effect of Patchwork Integrator. Appears once per run. |
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Armor capsules are worth 1 more armor. | Armor Boost Up
|
14 | 12 | 25 | Also affects Armor Bloom. Does not affect Armatort's Dome or Armor Nut procs. |
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Grants 6 armor. Spreadable. | +6 Armor
|
20 | 12 | 25 | Grants 2 extra armor for each Armor Spreader" |
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Enemies drop more health. | Health Find Up
+2 Health |
7 | 6 | 12 | Misleading - actually makes enemies explode into 5+ health pickups rarely" |
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Enemies drop more energy. | Energy Find Up
+1 Power Strength |
9 | 6 | 12 | Misleading - actually makes enemies explode into 5+ energy pickups rarely" |
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Enemies drop more nuts. | Nut Find Up
|
6 | 6 | 12 | Misleading - actually makes enemies explode into 5+ nut pickups rarely" |
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Enemies drop more armor! | Armor Find Up
+1 Armor |
12 | 12 | 24 | |
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Extra health becomes energy! (Not the other way around.) | Matrix Online
|
12 | 7 | 15 | For every excess 1 health, you get 2 energy. Appears once per run. |
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Nuts sometimes restore 1 health. | Nut to Health Conversion Up
|
15 | 7 | 15 | |
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Nuts sometimes restore 1 energy. | Nut to Energy Conversion Up
|
12 | 5 | 10 | |
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Nuts sometimes also give 1 armor. | Nut to Armour Conversion Up
|
20 | 12 | 25 | Procs half as often as Health Nuts (???). |
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+2 HP at level start. | Health on Level Start
|
10 | 6 | 12 | |
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MAX NRG at level start! | Energy on Level Start
|
16 | 7 | 15 | Appears once per run. |
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+2 Armor at level start! | Armor on Level Start
|
25 | 10 | 20 | |
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Increases the effects of equipped Head Cores. | Head Resonator Online
|
28 | 17 | 35 | Details for each Core Augment effect is described on the Core Augments page. Appears once per run. |
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Increases the effects of equipped Body Cores. | Body Resonator Online
|
22 | 17 | 35 | Details for each Core Augment effect is described on the Core Augments page. Appears once per run. |
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Increases the effects of equipped Arm Cores. | Arms Resonator Online
|
35 | 30 | 60 | Details for each Core Augment effect is described on the Core Augments page. Appears once per run. |
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Increases the effects of equipped Leg Cores. | Legs Resonator Online
|
42 | 30 | 60 | Details for each Core Augment effect is described on the Core Augments page. Appears once per run. |
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One shop item is ALWAYS on sale! Stackable. | Shop Costs Down
|
16 | 5 | 10 | Can be stacked up to six times (can it appear after the sixth?)" |
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Shops contain an additional item. | Shop Selection Up
|
13 | 5 | 10 | Appears once per run. |
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Your unspent nuts pay dividends (20%/level). | Nut Investment Up
|
9 | 10 | 20 | On new level: [replicator: +<x> nuts!] Caps out at +100 nuts on level start regardless of number of Nut Replicators. |
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+25 Nuts! | +25 Nuts
|
9 | 10 | N/A | Always triggers Nut Augs (Health Nut, Charged Nuts, Armor Nut). Cannot appear in a shop. |
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Nutholding increases damage! | Nuts Boost Damage
|
16 | 12 | 25 | Every 20 nuts = 1 ATK 1 PWR. Does NOT display stat changes as popups. Bypasses Earthmetal Plating and Focusing Sagelens. Appears once per run. |
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Counts as 3 tokens. Wow! | +3 Tokens
|
20 | N/A | 15 | Cannot appear in new run shop. |
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Destroyed vending machines give additional pickups. | Vendsmasher Online
|
14 | 7 | 15 | When destroyed, Health and Crimson Dispensers have a chance to spawn Heart Containers. Energy Dispensers have a chance to spawn Potato Batteries. Appears once per run. |
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50% chance to use a machine for free. | Machine Use Nut-Saver Online
|
12 | 7 | 15 | Appears once per run. |
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Enemies drop more everything. | Luck Up
|
15 | 10 | 20 | Increases the drop rate as normal, does not cause the pickup-splosion effect. |
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Starting next level, Slot Machines love you. | You feel lucky.
|
18 | 12 | 25 | Slot Machines can no longer fail to give anything. Appears once per run. |
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Future stages have Very Safe Labs. | Volunteer Application Accepted
|
18 | 7 | 15 | Should be 100% chance, but some levels don't actually generate a safe place for one to spawn. Does not appear in Challenges. May be fixed. \Appears once per run. |
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Future stages have Glory Zones. | FOR GLORY!
|
15 | 10 | 20 | Should be 100% chance. Does not appear in Challenges. Appears once per run. |
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Shops and slots always spawn! Starts next level. | Fortune Stabilized
|
15 | 7 | 20 | Should be 100% chance. Does not appear in Challenges. Appears once per run. |
![]() This augment is no longer available. |
Platforms slow down (starting next level). | The world slows.
|
13 | 20 | 40 | Also makes Sky Temple pulsing lasers and Vaculab phasing blocks change states more slowly. Appears once per run. |
![]() This augment is no longer available. |
Slows down enemy projectiles! | Reflexes Upgraded
|
??? | ??? | 20 | Appears once per run. |
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While in red HP, your abilities are greatly increased. | Crisis Overdrive Online
|
18 | 10 | 20 | Grants +3 Attack Strength, +3 Power Strength, +4 Run Speed and +4 Jump Height when in red HP (HP below 25% of Max HP). Appears once per run. |
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Freeze all foes when a hit knocks you into red HP. | Crisis Timestopper Online
|
22 | 7 | 15 | Freeze lasts 3 seconds(???), triggers whenever a hit reduces HP below 25% of Max HP. Appears once per run. |
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Extends your invuln frames. | Invulnerability Time Up
|
12 | 10 | 20 | Appears once per run. |
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Become immune to Flapp-based damage! | Unflappable!
|
15 | 12 | 25 | If a Flapp touches the player, the player does not take damage or knockback. Appears once per run. |
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Charged attacks deal bonus damage! | Charge Boost Up
|
23 | 12 | 25 | +20% bonus damage per charge level. Appears once per run |
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Cures you of any already-acquired Prototype penalties. | Pickup messages are unique to each Prototype.
|
25 | N/A | 40 | Does not cure Prototype bonuses, only penalties. Never appears before a Very Safe Lab. If two of the same Prototype is present, only one gets restored. Appears once per run. |
Prototypes[edit | edit source]
Prototypes are special augs which only appear within Very Safe Labs. They are generally more powerful than standard augs, but they have penalties to go along with their benefits.
Core Augments[edit | edit source]
Core Augments are special augs obtained most frequently from Glory Zones. Unlike regular and prototype augs, core augments only grant their effects while equipped; as well, only one of each kind (head, body, arm or foot) can be equipped at a time.
Repros[edit | edit source]
Information marked with a (???) symbol may not be accurate.
Name | Description | Damage | Cost to Unlock | Soul Shop Cost | Shop Cost | Additional Information | |
---|---|---|---|---|---|---|---|
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A friendly guardian orbits you, deflecting attacks. | N/A | 7 | 7 | ??? | Orbits around the player. Any projectiles which hit the Repro will be harmlessly destroyed. Up to 8 can be acquired at any time. Additional pickups will grant 25 nuts instead. | |
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A friendly blaster bit orbits you, attacking foes. | 1.0x Attack Strength | 11 | 15 | 30 | Hovers behind the player. Fires a single shot at any nearby foes, once every few seconds. Shots have high range, but dissipate once they hit an enemy without killing it. Only 1 can normally exist per player. Additional pickups instead multiplies damage output. | |
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Smuggles your nuts. But why? | N/A | 16 | ??? | ??? | Hovers behind the player. Flies towards nuts that it sees, collecting them for itself. Once it collects enough nuts, it explodes - leaving behind two random Augments or Repros. | |
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Wow, a penguin. Yay. | 2.0x Power Strength | 10 | 12 | 25 | Dashes perfectly horizontally or vertically at the player, once per second. Every time it dashes, it fires red ice shards in all four cardinal directions. Only 1 can normally exist per player. Additional pickups instead multiplies damage output. | |
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Prevents fall damage. | N/A | 20 | 17 | 35 | Hovers behind the player. Doesn't do anything special, other than causing any fall to deal zero damage. Only 1 can exist per player, and no extras are provided by Splintering Twinifier or Zookeeper's Burden. | |
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Headbutts nearby foes! | 1.0x Attack Strength | 13 | ??? | 20 | Hovers behind the player. Flies towards any enemies in range, hits them once and then flies back. If the target is a Flapp, deals 10x damage. Only 1 can normally exist per player. Additional pickups instead multiplies damage output. | |
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Spews flame cones at foes! | 1.5x Power Strength | 15 | 12 | 25 | Hovers behind the player. Fires three black fireballs in a fork-blast at any nearby foes, once every few seconds. Shots have low range and deal half damage to bosses. Only 1 can normally exist per player. Additional pickups instead multiplies damage output. | |
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Sacrifices himself for you if you die. | N/A | 18 | 30 | 60 | Hovers behind the player. If the player dies, the Repro will explode instead. The player will then be granted health equal to half their maximum health. |
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Stores extra health for when you need it most. | N/A | ??? | ??? | ??? | Hovers--you guessed it, behind the player. Collects life pellets in the same way that the Skittery Smuggler collects nuts. When your health reaches critical (red), it explodes, releasing stored pellets. Appears zero times per run, but can be taken into a run from the unlock shop and the soul shop. |