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This page is for the regular upgrade items acquired during play. For the armor upgrades of a similar name, visit the Core Augments page.

Augments are special items which are acquired during play. They normally grant the player permanent passive bonuses, which last until the end of the player's current run. These items are not collected automatically - they require the player to press {Activate Thing} next to them to pick up.

Only Life Extender, Potato Battery, Strongarm Band, Reclaimed Spark, and Ninja Sash is available at the outset in Reverent, Normal, and Defiant runs - all other augments must first be unlocked with Soul Chips before they will appear in these kinds of runs. Once all augments have been unlocked, the player gains the option to temporarily re-lock augments at the Undeveloper for Soul Chips, preventing them from appearing at all in the next Reverent or Normal Run. (Due to the shared seed nature of challenge runs, all augments are always available while running Daily/Weekly (Hardcore) Challenges, Rush Jobs, and Seed Racer runs [?].)

Acquiring Augments[ | ]

Augments can be acquired in the following ways:

  • Rarely dropped from Wooden Chests and Steel Chests.
  • Dropped from destroyed Bronze Chests and Boss Chests.
  • Purchased from Shops using Nuts.
  • Produced by Skittery Smugglers upon detonation (after collecting enough Nuts).
  • Purchased from the Soul Shop in The Ark for a quantity of Soul Chips, before a run.
  • Rarely dropped from Vitality Converters (Heart Containers only), Health Dispensers (Heart Containers only), and Energy Dispensers (Potato Batteries only) which are destroyed while Vendsmasher is active.
  • Obtained from Dally during a Reverent or Normal run if the appropriate Permanent Upgrades have been purchased and are currently active

Regular Augments[ | ]

Effect descriptions in (italics) are not told by the game. Information marked with a (???) symbol may not be accurate.

Name Description Effects Cost to Unlock Soul Shop Cost Shop Cost Additional Information
Life Extender Life Extender Max health +1.
+1 Maximum Health
Start 6 12 Can appear as an option for an end of level boss reward.
Heart Container Heart Container Max health +2.
+2 Maximum Health
5 12 25 Appears as an end of level boss reward in Final Destination runs.
Megaheart Megaheart Max health +4!
+4 Maximum Health
18 22 45
Blue Lander Blue Lander Max health +1! Also, full health.
+1 Maximum Health
+[healed] Health
20 12 25
Potato Battery Potato Battery Max energy +3!
+3 Maximum Energy
Start 6 12 Can appear as an option for an end of level boss reward.

Appears as an end of level boss reward in Final Destination runs.

Vibroreserve Vibroreserve Max energy +6!
+6 Maximum Energy
12 12 24
Vitaboost Vitaboost +1 Max HP, Max NRG, and Armor!
+1 Maximum Health
+1 Maximum Energy
+1 Armor
9 6 12
Armorall Armorall Grants speed, energy, and armor.
+3 Armor
+1 Maximum Energy
+1 Run Speed
13 10 20
Brain Food Lunch Brain Food Lunch Max HP +2! Max NRG +4! Also, full NRG.
+2 Maximum Health
+4 Maximum Energy
+[charged] Energy
13 20 40
Strongarm Band Strongarm Band Basic attacks deal slightly more damage.
+1 Attack Strength
Start 5 10 Can appear as an option for an end of level boss reward.
Band Of Might Band of Might Basic attacks deal more damage.
+2 Attack Strength
3 10 20
Bracer Of Battle Bracer of Battle Basic attacks deal *much* more damage.
+5 Attack Strength
20 25 50
Spicy Incense Spicy Incense +1 Attack Damage per level and also now.
+1 Attack Damage
18 18 30 Also grants +1 Attack Strength every new level.
Thorned Hull Thorned Hull Attack Damage scales up with health!
+1 Attack Strength per 4 Health.
17 10 20
Reclaimed Spark Reclaimed Spark Powers deal slightly more damage.
+1 Power Strength
+1 Maximum Energy
Start 6 12 Can appear as an option for an end of level boss reward.
Power Enhancer Power Enhancer Powers deal more damage.
+3 Power Strength
5 12 24
Thunderous Boon Thunderous Boon Powers deal massively more damage!
+6 Power Strength
22 22 45
Pure Flame Pure Flame +1 Power Damage per level (and now).
+1 Power Strength
15 12 25 Also grants +1 Power Strength every new level.
Forgotten Memento Forgotten Memento +3 Power Damage. Let nuts fuel your rage.
Nut Reserve Active
+3 Power Strength
25 12 25 When out of energy, costs 2 Nuts per Power cast. Can be gathered once per run.
Juiced Reserves Juiced Reserves Power damage scales up with Energy!
+1 Power Strength per 4 Energy
20 7 15
Zookeeper's Sigil Zookeeper's Sigil Repros deal 25% additional damage.
Friendship Up
24 12 25
Zookeeper's Zeal Zookeeper's Zeal Repros attack 25% faster.
They'll do what they must
27 27 ???
Splintering Twinifier Splintering Twinifier Twinifies all future repros.
35 ??? 35 Can be gathered once per run, will apply to Menagerie prototype.
Ninja Sash Ninja Sash Increases your speed! Gotta go fast.
+2 Run Speed
Start 6 12 Can appear as an option for an end of level boss reward.
Hypersash Hypersash Increases speed by a lot! Gotta go REAL FAST.
+5 Run Speed
15 15 30
Plumber Hat Plumber Hat Boosts both jumping and plumbing abilities.
+4 Jump Height
10 10 20
Leafpetal Leafpetal Become slightly speedier.
+2 Run Speed
+1 Jump Height
9 9 15
Boltdash Boltdash Complete dashes more quickly! Dashes complete 40% quicker 18 10 20 Boosts both your dash and dash-jump speed by 25%. Does not increase the length of your dash.
Zephyr Zephyr Increases attack speed.
Attack Speed Up
11 12 25 For ranged weapons other than the Scatterblast, increases max volley count by +2 instead of increasing rate of fire.

Also increases the rate of fire of Powers.

Quantum Spook Quantum Spook All attacks ignore walls and shields!
Wall Spook Active
10 17 35 Works with Powers, too! Can be gathered once per run.
Charging Magnet Charging Magnet Charging draws in pickups!
Charge Pull Active
5 5 10 Can be gathered once per run.
Deconstructor's Might Deconstructor's Might Slain enemies damage their neighbors!
Deconstructor Online
20 ??? 20 If an enemy dies, they deal 12 damage to any enemy around them. Can cause chain reactions. Can be gathered once per run. Does not appear on the Nintendo Switch version.
Tank Forcemetal Shell Boosts health and attack damage; costs speed.
+2 Maximum Health
+2 Attack Strength
-2 Run Speed
6 15 30
XCALIBER XCALBER Attack damage up! Power damage down.
+2 Maximum Health
+2 Attack Strength
-2 Maximum Energy
-2 Power Strength
8 10 20
Glass Cannon Glass Cannon Gain damage and squishiness!
-2 Maximum Health
+2 Attack Strength
+2 Power Strength
11 6 12
Striking Feather Striking Feather Trades attack damage for NRG, HP and power damage.
+2 Maximum Health
+2 Maximum Energy
+2 Power Strength
-2 Attack Strength
10 15 30
Vibrofocus Vibrofocus Trades NRG for HP and Power Damage.
+1 Maximum Health
+4 Power Strength
-4 Maximum Energy
24 10 15
Utilifier Utilifier Trades Power damage for energy!
+12 Maximum Energy
-5 Power Damage
15 ??? 15
Leafmetal Plating Leafmetal Plating Become fast and durable as the wind.
-2 Maximum Health
+4 Run Speed
+4 Jump Height
14 10 20
Kinetic Converter Kinetic Converter Increases Mobility! Reduces Damage!
+4 Run Speed
+4 Jump Height
-1 Power Strength
-2 Attack Strength
22 7 15
Static Clicklets Static Clicklets Cling to walls! [Up to cling]
Wallcling Active
10 5 10
Contractor Plus Contractor Plus All stats up!
+1 Maximum Health
+1 Maximum Energy
+1 Power Strength
+1 Attack Strength
+1 Run Speed
+1 Jump Height
8 12 25
Contractor Omega Contractor Omega All stats WAY up!
+3 Maximum Health
+3 Maximum Energy
+3 Power Strength
+3 Attack Strength
+3 Run Speed
+3 Jump Height
20 30 60
Mixmatch Mastery Mixmatch Mastery Cores from different sets boost stats!
Fashionable Boldness Up
7 15 30 Increases ATK, PWR, Run Speed, and Jump Height for having Core Augs of different sets. +1 for 2 sets, +2 for 3 and +4 for 4 sets. Can be gathered once per run.

un.

Patchwork Connector Patchwork Connector Set requirements reduced by one piece.
Patchwork online
40 30 60 Core Augment set bonuses will now be granted when the user only has 3 pieces of a set. Does not stack with the effect of Patchwork Integrator. Can be gathered once per run.
Armor Spreader Armor Spreader Armor capsules are worth 1 more armor.
Armor Boost Up
14 12 25 Also affects Armor Bloom. Does not affect Armatort's Dome or Armor Nut procs.
Armor Bloom Armor Bloom Grants 6 armor. Spreadable.
+6 Armor
20 12 25 Grants 2 extra armor for each Armor Spreader"
Vitality Scavenger Vitality Scavenger Enemies drop more health.
Health Find Up
+2 Health
7 6 12 Misleading - actually makes enemies explode into 5+ health pickups rarely"
Energy Scavenger Energy Scavenger Enemies drop more energy.
Energy Find Up
+1 Power Strength
9 6 12 Misleading - actually makes enemies explode into 5+ energy pickups rarely"
Scrapmetal Scavenger Scrapmetal Scavenger Enemies drop more nuts.
Nut Find Up
6 6 12 Misleading - actually makes enemies explode into 5+ nut pickups rarely"
Armor Scavenger Armor Scavenger Enemies drop more armor!
Armor Find Up
+1 Armor
12 12 24 Scales up with armor spreader no limit.
Spillover Matrix Spillover Matrix Extra health becomes energy! (Not the other way around.)
Matrix Online
12 7 15 For every excess 1 health, you get 2 energy. Can be gathered once per run.
Health Nut Health Nut Nuts sometimes restore 1 health.
Nut to Health Conversion Up
15 7 15
Charged Nuts Charged Nuts Nuts sometimes restore 1 energy.
Nut to Energy Conversion Up
12 5 10
Armor Nut Armor Nut Nuts sometimes also give 1 armor.
Nut to Armour Conversion Up
20 12 25 Procs half as often as Health Nuts (???).
Regenerative Plating Regenerative Plating +2 HP at level start.
Health on Level Start
10 6 12
Enerative Plating Enerative Plating MAX NRG at level start!
Energy on Level Start
16 7 15 Can be gathered once per run.
Armorative Plating Armorative Plating +2 Armor at level start!
Armor on Level Start
25 10 20
Cranial Resonator Cranial Resonator Increases the effects of equipped Head Cores.
Head Resonator Online
28 17 35 Details for each Core Augment effect is described on the Core Augments page. Can be gathered once per run.
Case Resonator Case Resonator Increases the effects of equipped Body Cores.
Body Resonator Online
22 17 35 Details for each Core Augment effect is described on the Core Augments page. Can be gathered once per run.
Force Resonator Force Resonator Increases the effects of equipped Arm Cores.
Arms Resonator Online
35 30 60 Details for each Core Augment effect is described on the Core Augments page. Can be gathered once per run.
Kinetic Resonator Kinetic Resonator Increases the effects of equipped Leg Cores.
Legs Resonator Online
42 30 60 Details for each Core Augment effect is described on the Core Augments page. Can be gathered once per run.
Thrift Actuator Thrift Actuator One shop item is ALWAYS on sale! Stackable.
Shop Costs Down
16 5 10 Can be stacked up to six times (can it appear after the sixth?)"
Choicebooster Choicebooster Shops contain an additional item.
Shop Selection Up
13 5 10 Can be gathered once per run.
Nut Replicator Nut Replicator Your unspent nuts pay dividends (20%/level).
Nut Investment Up
9 10 20 On new level: [replicator: +<x> nuts!] Caps out at +100 nuts on level start regardless of number of Nut Replicators.
Meganut Meganut +25 Nuts!
+25 Nuts
9 10 N/A Always triggers Nut Augs (Health Nut, Charged Nuts, Armor Nut). Cannot appear in a shop.
Hoarder's Might Hoarder's Might Nutholding increases damage!
Nuts Boost Damage
16 12 25 Every 20 nuts = 1 ATK 1 PWR. Does NOT display stat changes as popups. Bypasses Earthmetal Plating and Focusing Sagelens. Can be gathered once per run.
Shinier Token Shinier Token Counts as 3 tokens. Wow!
+3 Tokens
20 N/A 15 Cannot appear in new run shop.
Vendsmasher Vendsmasher Destroyed vending machines give additional pickups.
Vendsmasher Online
14 7 15 When bought out or knocked over. Health and Crimson Dispensers have a chance to spawn Heart Containers. Energy Dispensers have a chance to spawn Potato Batteries. Can be gathered once per run.
Nutsaving Stringwire Nutsaving Stringwire 50% chance to use a machine for free.
Machine Use Nut-Saver Online
12 7 15 Can be gathered once per run.
Seven Leaf Clover Seven Leaf Clover Enemies drop more everything.
Luck Up
15 10 20 Increases the drop rate of nuts, health batteries and energy orbs. does not cause the pickup-splosion effect.
Entropy Lock Entropy Lock Slot Machines love you.
You feel lucky.
18 12 25 Slot Machines can no longer fail to give anything. Can be gathered once per run.
The Volunteer The Volunteer Future stages have Very Safe Labs.
Volunteer Application Accepted
18 7 15 100% chance, some levels safe place is hidden in walls. Does not appear in Challenges. May be fixed. Can be gathered once per run.
Thrillseeker Thrillseeker Future stages have Glory Zones.
FOR GLORY!
15 10 20 Should be 100% chance. Does not appear in Challenges. Can be gathered once per run.
Fortune Stabiliser Fortune Stabilizer Shops and slots always spawn! Starts next level.
Fortune Stabilized
15 7 20 Should be 100% chance. Does not appear in Challenges. Can be gathered once per run.
World Slug World Slug Platforms slow down (starting next level).
The world slows.
13 20 40 No longer available in the game. Also made Sky Temple pulsing lasers and Vaculab phasing blocks change states more slowly. Appeared once per run.
Reflex Rapidifier Reflex Rapidifier Slows down enemy projectiles!
Reflexes Upgraded
??? ??? 20 No longer available in the game. Appeared once per run.
Crisis Overdrive Crisis Overdrive While in red HP, your abilities are greatly increased.
Crisis Overdrive Online
18 10 20 Grants +3 Attack Strength, +3 Power Strength, +4 Run Speed and +4 Jump Height when in red HP (HP below 25% of Max HP). Can be gathered once per run.
Crisis Timestopper Crisis Timestopper Freeze all foes when a hit knocks you into red HP.
Crisis Timestopper Online
22 7 15 Freeze lasts 3 seconds(???), triggers whenever a hit reduces HP below 25% of Max HP. Can be gathered once per run.
Mistimed Protector Mistimed Protector Extends your invuln frames.
Invulnerability Time Up
12 10 20 Can be gathered once per run.
Unflappable Unflappable Become immune to Flapp-based damage!
Unflappable!
15 12 25 If a Flapp touches the player, the player does not take damage or knockback. Can be gathered once per run.
Intensifier Intensifier Charged attacks deal bonus damage!
Charge Boost Up
23 12 25 +20% bonus damage per charge level. Can be gathered once per run.
System Restore System Restore Cures you of any already-acquired Prototype penalties.
Pickup messages are unique to each Prototype.
25 N/A 40 Does not cure Prototype bonuses, only penalties. Never appears before a Very Safe Lab. If two of the same Prototype is present, only one gets restored. Can be gathered once per run.

Prototypes[ | ]

Prototypes are special augs which only appear within Very Safe Labs. They are generally more powerful than standard augs, but they have penalties to go along with their benefits.

Core Augments[ | ]

Core Augments are special augs obtained most frequently from Glory Zones. Unlike regular and prototype augs, core augments only grant their effects while equipped; as well, only one of each kind (head, body, arm or foot) can be equipped at a time.

Repros[ | ]

Information marked with a (???) symbol may not be accurate.

Name Description Damage Cost to Unlock Soul Shop Cost Shop Cost Additional Information
Minimech O Grinder Minimech O. Grinder A friendly guardian orbits you, deflecting attacks. N/A 7 7 25 Orbits around the player.
Any projectiles which hit the Repro will be harmlessly destroyed.
Up to 8 can be acquired at any time. Additional pickups will grant 25 nuts instead.
Murderdrone Murderdrone A friendly blaster bit orbits you, attacking foes. 1.0x Attack Strength 11 15 30 Hovers behind the player.
Fires a single shot at any nearby foes, once every few seconds.
Shots have high range, but dissipate once they hit an enemy without killing it.
Only 1 can normally exist per player. Additional pickups instead multiplies damage output.
Skittery Smuggler Skittery Smuggler Smuggles your nuts. But why? N/A 16 ??? ??? Hovers behind the player.
Flies towards nuts that it sees, collecting them for itself.
Once it collects enough nuts, it explodes - leaving behind two random Augments or Repros.
Shockwave Sidekick Shockwave Sidekick Wow, a penguin. Yay. 2.0x Power Strength 10 12 25 Dashes perfectly horizontally or vertically at the player, once per second.
Every time it dashes, it fires red ice shards in all four cardinal directions.
Only 1 can normally exist per player. Additional pickups instead multiplies damage output.
Gapminder Gapminder Prevents fall damage. N/A 20 17 35 Hovers behind the player.
Doesn't do anything special, other than causing any fall to deal zero damage.
Only 1 can exist per player, and no extras are provided by Splintering Twinifier or Zookeeper's Burden.
Re-Flapp Re-Flapp Headbutts nearby foes! 1.0x Attack Strength 13 ??? 20 Hovers behind the player.
Flies towards any enemies in range, hits them once and then flies back.
If the target is a Flapp, deals 10x damage.
Only 1 can normally exist per player. Additional pickups instead multiplies damage output.
Tiny Flamespewer Tiny Flamespewer Spews flame cones at foes! 1.5x Power Strength 15 12 25 Hovers behind the player.
Fires three black fireballs in a fork-blast at any nearby foes, once every few seconds.
Shots have low range and deal half damage to bosses.
Only 1 can normally exist per player. Additional pickups instead multiplies damage output.
The Rebeginner The Rebeginner Sacrifices himself for you if you die. N/A 18 30 60 Hovers behind the player.
If the player dies, the Repro will explode instead.
The player will then be granted health equal to half their maximum health.
Crisis Lifebank Crisis Lifebank Stores extra health for when you need it most. N/A ??? ??? ??? Hovers--you guessed it, behind the player.
Collects life pellets in the same way that the Skittery Smuggler collects nuts. When your health reaches critical (red), it explodes, releasing stored pellets. Appears zero times per run, but can be taken into a run from the unlock shop and the soul shop.
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