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!width="512px"|Effects
 
!width="512px"|Effects
 
|-
 
|-
|[[File: Skull_Marathon.png|64px]] Marathon
+
|[[File: Skull_Bankrupt.png|64px]] Bankrupt
|''All levels are longer. Prepare for the longest journey.''
+
|''No nuts drop. Make your own way.''
  +
|No nut pickups drop.<br />No nut-related Augs spawn (Armor Nut, Charged Nuts, Forgotten Memento, Health Nut, Meganut, Nut Replicator, Nutsaving Stringwire, Nutstack, Scrapmetal Scavenger, Skittery Smuggler).<br />Shops and Dispensers no longer appear.
|Causes all levels to be as long as level 8. (???)
 
 
|-
 
|[[File: Skull_Dearth.png|64px]] Dearth
 
|''Only the first three bosses grant their normal rewards. Choose wisely.''
 
|A maximum of 3 boss Powers can be obtained, or the player can take a Nutstack or Aug instead. Regardless of choices made for the first three bosses, no post-boss reward choices will spawn at all from the fourth boss onward. The bonus chest can still spawn, and the boss chest always spawns normally.
 
|-
 
|[[File: Skull_Destiny.png|64px]] Destiny
 
|''Only one next-level portal at each level's end. Your fate is written.''
 
|Only the first boss portal works. The other two are always broken.
 
|-
 
|[[File: Skull_Endless.png|64px]] Endless
 
|''The journey doesn't end until you do. (WARNING: Not well-tested. May crash at high levels.)''
 
|At the end of every level starting with level 8, the player can choose to either continue to another standard level or proceed to the Station levels (choosing the latter will allow the player to win the game by reaching the end of the second Station level). Enemy damage and boss health/damage increase gradually beyond level 8. Damage taken increases based on the [https://en.wikipedia.org/wiki/Fibonacci_number#List_of_Fibonacci_numbers Fibonacci sequence] (levels 9-16 increase damage taken to 2; the next round of eight levels increases this to 3, then 5, 8, 13, etc.).
 
|-
 
|-
 
|[[File: Skull_Famine.png|64px]] Famine
 
|[[File: Skull_Famine.png|64px]] Famine
 
|''No health items drop. Ration well.''
 
|''No health items drop. Ration well.''
|No health Pickups drop- not from enemies, not from crates, not from boss crates or speed-reward crates. Health Dispensers do not spawn. <Are they replaced with Crimson Dispensers? Seeing more of those...> Vitality Scavenger does not drop. <And if you have it from a prerun Soul Shop purchase, it won't work?> Seven Leaf Clover will, but it won't drop health. Augments that increase maximum HP, such as Life Extender, increase current HP as normal. Augments that heal without spawning health pickups, such as Health Nut, Regenerative Plating, or Owlhawk's Reign, work fine, and are utterly mandatory for survival. <Drop rates for other stuff don't seem affected: crates ordinarily containing health simply contain nothing.>
+
|No health pickups drop (applies to enemies, crates, boss chests, and bonus chests). Crates that would contain only health contain nothing.<br />Health Dispensers do not spawn. <Are they replaced with Crimson Dispensers? Seeing more of those...><br />Vitality Scavenger does not drop. <And if you have it from a pre-run Soul Shop purchase, it won't work?><br />Augments that increase maximum HP, such as Life Extender, increase current HP as normal.<br />Augments that heal without spawning health pickups, such as Health Nut, Regenerative Plating, and Owlhawk's Reign, work normally.
 
 
|-
 
|-
|[[File: Skull_Bankruptcy.png|64px]] Bankrupt
+
|[[File: Skull_Final_Destination.png|64px]] Final Destination
|''No nuts drop. Make your own way.''
+
|''No items. Fox only.''
 
|No items of any kind spawn, ever, with two minor exceptions: after defeating a boss, the player can take the Power AND either a [[Heart Container]] or a [[Potato Battery]], and Glory Zones offer health/energy pickups as rewards.
|No nut Pickups drop. <Nut Augments?>. Shops and all Dispensers no longer appear.
 
 
|-
 
|-
|[[File: Skull_Purist.png|64px]] Purist
+
|[[File: Skull_Furor.png|64px]] Furor
 
|''Enemies act faster. Stacks with Lightning. Can you break their technique?''
|''No movement upgrades or Core Augs drop. Paddle your own canoe.''
 
 
|Enemies act at <150%?> speed. Some enemies are not affected.
|Ninja Sash, Mass Marginaliser, Mass Concentrator and <Crisis Overdrive?> no longer appear.<br> No Core Augs appear. Glory Rooms offer regular Augs as a reward.
 
 
|-
 
|[[File: Skull_High_Tide.png|64px]] High Tide
 
|''Zone generation level +4. Use if "Starting at Level 5" sounds fun. You're going to die a lot.''
  +
|Level difficulty is taken from four levels down the line, basically starting the player at Level 5. This means that levels are longer and filled with more enemies, that higher tiers of enemies spawn at the very start of the game, that all bosses have their harder Level 5+ properties, and so on.
 
|-
 
|[[File: Skull_Marathon.png|64px]] Marathon
  +
|''All levels are longer. Prepare for the longest journey.''
  +
|Increases the starting level length for the level generation system. Level 1 becomes notably longer than normal, and each subsequent level keeps building on the longer initial length.
 
|-
 
|-
 
|[[File: Skull_Lightning.png|64px]] Lightning
 
|[[File: Skull_Lightning.png|64px]] Lightning
 
|''The game runs at 150% speed. Be swift as a coursing river.''
 
|''The game runs at 150% speed. Be swift as a coursing river.''
 
|Everything, including the player character's actions, occurs 50% more quickly.
 
|Everything, including the player character's actions, occurs 50% more quickly.
 
|-
 
|[[File: Skull_Purist.png|64px]] Purist
 
|''No movement upgrades or Core Augs drop. Paddle your own canoe.''
  +
|Speed and jump Augs (Armorall, Boltdash(?), Contractor Omega, Contractor Plus, Crisis Overdrive(?), Mixmatch Mastery(?), Ninja Sash, Hypersash, Kinetic Converter, Leafmetal Plating, Leafpetal, Plumber Hat) no longer appear.<br />No Core Augs appear.<br />Glory Zones offer regular Augs as rewards.
 
|-
 
|-
 
|[[File: Skull_Rock.png|64px]] Rock
 
|[[File: Skull_Rock.png|64px]] Rock
|''Spikes, pits, spike-like things, lasers and lava (of any color) are fatal. Remember your ancestors.''
+
|''Spikes, pits, spike-like things, lasers, and lava (of any color) are fatal. Remember your ancestors.''
|Spikes, pits, burners, thorns, lasers and lava all deal 9,999 damage. Cannot be used simultaneously with Stone (?)
+
|Spikes, pits, burners, thorns, lasers, and lava all deal 9,999 damage. Does not apply to projectile-based hazards (flamespewers, icicle shooters).<br />Cannot be used simultaneously with Stone.
 
|-
  +
|[[File:Skull Stone.png|64px]]Stone
 
|''Damage from level hazards is quadrupled. Dream vaguely of your ancestors.''
 
|Spikes, pits, burners, thorns, lasers, and lava all deal quadruple damage. Does not apply to projectile-based hazards (flamespewers, icicle shooters).<br />Cannot be used simultaneously with Rock.
 
|-
 
|-
 
|[[File: Skull_Swarm.png|64px]] Swarm
 
|[[File: Skull_Swarm.png|64px]] Swarm
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|[[File: Skull_Toxin.png|64px]] Toxin
 
|[[File: Skull_Toxin.png|64px]] Toxin
 
|''When the bonus timer runs out, you'll be poisoned until you die. No bonus chest.''
 
|''When the bonus timer runs out, you'll be poisoned until you die. No bonus chest.''
|No bonus chest appears. When toxin timer hits zero, you take 1? damage every 10? seconds. Toxin timer stops upon reaching the boss gate.
+
|No bonus chest appears. The bonus timer is replaced with the toxin timer, which counts down toward zero. When the toxin timer hits zero, the player takes 1 damage, and the timer resets to 10 seconds and continues counting down. The toxin timer stops upon reaching the boss gate.
|-
 
|[[File: Skull_Final_Destination.png|64px]] Final Destination
 
|''No items. Fox only.''
 
|No items spawn, ever, with a minor exception: After defeating a boss, you get to take the power AND either a [[Heart Container]] or a [[Potato Battery]].
 
|-
 
|[[File: Skull_Furor.png|64px]] Furor
 
|''Enemies act faster. Stacks with lightning. Can you break their technique?''
 
|Enemies act at <150%?> speed. Some enemies are not affected.
 
|-
 
|[[File: Skull_Wrath.png|64px]] Wrath
 
|''Enemies deal more damage. You've never looked so frail.''
 
|Enemies deal double damage.
 
 
|-
 
|-
 
|[[File: Skull_Undying.png|64px]] Undying
 
|[[File: Skull_Undying.png|64px]] Undying
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|Enemies have double health.
 
|Enemies have double health.
 
|-
 
|-
|[[File:Skull Stone.png|64px]]Stone
+
|[[File: Skull_Wrath.png|64px]] Wrath
 
|''Enemies deal more damage. You've never looked so frail.''
|''Damage from level hazards is quadrupled. Dream vaguely of your ancestors.''
 
 
|Enemies deal double damage.
|Spikes, pits, burners, thorns, lasers and lava all deal quadruple damage. Cannot be used simultaneously with Rock (?).
 
|-
 
|[[File: Skull_Endless.png|64px]] Endless
 
|''The journey doesn't end until you do. (WARNING: Not well-tested. May crash at high levels.)''
 
|At the end of every level starting with level 8, the player can choose to either continue to another standard level or proceed to the Station levels (choosing the latter will allow the player to win the game by reaching the end of the second Station level). Enemy damage and boss health and damage increase gradually beyond level 8. Damage taken increases based on the [https://en.wikipedia.org/wiki/Fibonacci_number#List_of_Fibonacci_numbers Fibonacci Series] (at level 9-16 the damage increases to 2, then 3, 5, 8, 13, etc.).
 
|-
 
|[[File: Skull_High_Tide.png|64px]] High Tide
 
|''Zone generation level +4. Use if "Starting at Level 5" sounds fun. You're going to die a lot.''
 
|Level difficulty is taken from four levels down the line, basically starting you at Level 5.
 
|-
 
|[[File: Skull_Destiny.png|64px]] Destiny
 
|''Only one next-level portal at each level's end. Your fate is written.''
 
|Only the first boss portal works - the other two are always broken.
 
|-
 
|[[File: Skull_Dearth.png|64px]] Dearth
 
|''Only the first three bosses grant their normal rewards. Choose wisely.''
 
|A maximum of 3 boss powers can be obtained, or the player can take a nutstack/aug instead. Regardless of the choice, the 4th boss and onwards will not offer power, nuts, or an aug. The bonus chest can still spawn.
 
 
|}
 
|}
   

Revision as of 18:45, 8 March 2020

Skulls are optional difficulty modifiers which can be activated in Defiant Mode, or the Daily and Weekly Hardcore Challenges. They normally make the game more difficult for the player.

Skull Name Ingame Description Effects
Skull Bankrupt Bankrupt No nuts drop. Make your own way. No nut pickups drop.
No nut-related Augs spawn (Armor Nut, Charged Nuts, Forgotten Memento, Health Nut, Meganut, Nut Replicator, Nutsaving Stringwire, Nutstack, Scrapmetal Scavenger, Skittery Smuggler).
Shops and Dispensers no longer appear.
Skull Dearth Dearth Only the first three bosses grant their normal rewards. Choose wisely. A maximum of 3 boss Powers can be obtained, or the player can take a Nutstack or Aug instead. Regardless of choices made for the first three bosses, no post-boss reward choices will spawn at all from the fourth boss onward. The bonus chest can still spawn, and the boss chest always spawns normally.
Skull Destiny Destiny Only one next-level portal at each level's end. Your fate is written. Only the first boss portal works. The other two are always broken.
Skull Endless Endless The journey doesn't end until you do. (WARNING: Not well-tested. May crash at high levels.) At the end of every level starting with level 8, the player can choose to either continue to another standard level or proceed to the Station levels (choosing the latter will allow the player to win the game by reaching the end of the second Station level). Enemy damage and boss health/damage increase gradually beyond level 8. Damage taken increases based on the Fibonacci sequence (levels 9-16 increase damage taken to 2; the next round of eight levels increases this to 3, then 5, 8, 13, etc.).
Skull Famine Famine No health items drop. Ration well. No health pickups drop (applies to enemies, crates, boss chests, and bonus chests). Crates that would contain only health contain nothing.
Health Dispensers do not spawn. <Are they replaced with Crimson Dispensers? Seeing more of those...>
Vitality Scavenger does not drop. <And if you have it from a pre-run Soul Shop purchase, it won't work?>
Augments that increase maximum HP, such as Life Extender, increase current HP as normal.
Augments that heal without spawning health pickups, such as Health Nut, Regenerative Plating, and Owlhawk's Reign, work normally.
Skull Final Destination Final Destination No items. Fox only. No items of any kind spawn, ever, with two minor exceptions: after defeating a boss, the player can take the Power AND either a Heart Container or a Potato Battery, and Glory Zones offer health/energy pickups as rewards.
Skull Furor Furor Enemies act faster. Stacks with Lightning. Can you break their technique? Enemies act at <150%?> speed. Some enemies are not affected.
Skull High Tide High Tide Zone generation level +4. Use if "Starting at Level 5" sounds fun. You're going to die a lot. Level difficulty is taken from four levels down the line, basically starting the player at Level 5. This means that levels are longer and filled with more enemies, that higher tiers of enemies spawn at the very start of the game, that all bosses have their harder Level 5+ properties, and so on.
Skull Marathon Marathon All levels are longer. Prepare for the longest journey. Increases the starting level length for the level generation system. Level 1 becomes notably longer than normal, and each subsequent level keeps building on the longer initial length.
Skull Lightning Lightning The game runs at 150% speed. Be swift as a coursing river. Everything, including the player character's actions, occurs 50% more quickly.
Skull Purist Purist No movement upgrades or Core Augs drop. Paddle your own canoe. Speed and jump Augs (Armorall, Boltdash(?), Contractor Omega, Contractor Plus, Crisis Overdrive(?), Mixmatch Mastery(?), Ninja Sash, Hypersash, Kinetic Converter, Leafmetal Plating, Leafpetal, Plumber Hat) no longer appear.
No Core Augs appear.
Glory Zones offer regular Augs as rewards.
Skull Rock Rock Spikes, pits, spike-like things, lasers, and lava (of any color) are fatal. Remember your ancestors. Spikes, pits, burners, thorns, lasers, and lava all deal 9,999 damage. Does not apply to projectile-based hazards (flamespewers, icicle shooters).
Cannot be used simultaneously with Stone.
Skull StoneStone Damage from level hazards is quadrupled. Dream vaguely of your ancestors. Spikes, pits, burners, thorns, lasers, and lava all deal quadruple damage. Does not apply to projectile-based hazards (flamespewers, icicle shooters).
Cannot be used simultaneously with Rock.
Skull Swarm Swarm More enemies spawn. They will come for you. Your fate is known. Twice as many enemies spawn.
Skull Toxin Toxin When the bonus timer runs out, you'll be poisoned until you die. No bonus chest. No bonus chest appears. The bonus timer is replaced with the toxin timer, which counts down toward zero. When the toxin timer hits zero, the player takes 1 damage, and the timer resets to 10 seconds and continues counting down. The toxin timer stops upon reaching the boss gate.
Skull Undying Undying Enemies have more health. Enemies have double health.
Skull Wrath Wrath Enemies deal more damage. You've never looked so frail. Enemies deal double damage.